CivNodes Wiki

This wiki explains the custom plugins that power CivNodes. Each section covers what the plugin does, the core commands, and tips for getting started. New to a Civ-style server? Start with Citadel. Protecting your blocks is the first thing you'll want to do.

Contents

  1. Citadel — Block Protection
  2. Nodes — Territory Claiming
  3. Prison Pearl — Player Imprisonment
  4. Factory Mod — Crafting & Research

1) Citadel — Block Protection

Citadel lets you reinforce blocks so they can't be instantly broken by other players. A reinforced block gains hidden "health": each hit chips away at it, so breaking through someone's wall, door, or chest takes real time and effort. Reinforcements are tied to a group, so your friends can share access while everyone else is locked out.

How reinforcement works

Getting started (step by step)

  1. Gather a stack of reinforcement material (start with stone or iron).
  2. Run /ctr group
  3. Left-click the blocks you want to protect. Each click consumes one material and reinforces that block to your default group (your username).
  4. Run /cto (Citadel off) when you're done so you don't reinforce by accident.
  5. Switch to /cti (info mode) and click a block any time to check its reinforcement, group, and remaining health.
  6. Use /nl And navigate the GUI to manage your group. Click the diamond chestplate that represents your group, then the cookie to invite your friends!

Common commands

Tips


2) Nodes — Territory Claiming

Nodes are territories you claim to control who is allowed to build and reinforce inside your land. Inside a node you own, outsiders are prevented from placing Citadel reinforcements. That's how you secure your settlement or base.

Placing a node bastion

A node is created by placing a node bastion. When claiming your node and placing your node bastion:

A glowing node bastion block placed on the bedrock layer deep underground

How a node holds up under attack

A node isn't all-or-nothing. At the heart of every node is a home chunk: the chunk where the node bastion sits. In the in-game map it's marked with a # symbol. The node spreads its protection outward from that home chunk like a bubble.

When an enemy tries to reinforce blocks inside your node (punching blocks with stone, iron, or diamond), the node bastion takes damage and loses health. As its health drops, the protected bubble shrinks inward toward the home chunk. The chunks on the outer edge lose protection first, and the home chunk is always the very last to fall, with the chunks nearest it close behind. This is also true when the home chunk sits right on the edge of the node: protection collapses toward the # home chunk, not toward the node's geometric center.

In the maps below, green chunks are still protected (outsiders can't reinforce there), red chunks have lost protection, and grey or cross-hatched tiles are chunks from other unclaimed nodes.

Node map at full health: every chunk is green and protected
Full health: the whole node is protected.
Node map lightly damaged: the outermost ring of chunks has turned red
Damaged: the outer edge starts losing protection.
Node map heavily damaged: only chunks near the home chunk remain green
Very damaged: only chunks near the # hold on.
Node map nearly destroyed: only the home chunk and its immediate neighbours are still green
Nearly destroyed: only the home chunk and its closest neighbours survive.

Whether a chunk is protected depends on three things: its distance from the home chunk, its distance to the node's edge, and the node's current health as a fraction of its maximum. Both distances are measured in Manhattan distance (how many chunks you step north/south plus east/west to get there, with no diagonal shortcuts). A chunk stays protected as long as:

(current health ÷ max health) ≥ home distance ÷ (home distance + edge distance)

The right-hand side is just the chunk's position on a 0-to-1 scale running from the home chunk (0, always protected) out to the node's edge (close to 1, protected only at near-full health). As the node loses health, that cut-off sweeps inward. Because the distance to the edge is different in every direction, the protected area keeps the node's own shape as it shrinks back toward the #, so it isn't a simple circle or diamond. At half health, the cut-off sits roughly where a chunk is as far from the home as it is from the edge. Defend the perimeter to keep the bastion's health up; if it gets worn down, protection retreats chunk by chunk back to the #.

Groups

Groups are the backbone of both Nodes and Citadel. Create a group for your town, add trusted players, and assign them roles (such as member, moderator, or owner). Then reinforce and claim onto that group so the whole town shares access.


3) Prison Pearl — Player Imprisonment

Prison Pearl changes what happens when you defeat someone. If you kill a player with an ender pearl, instead of just dying they become imprisoned inside the pearl and are teleported to The End until they're freed.

Prison Pearl makes PvP meaningful: instead of an enemy respawning instantly, you can hold them hostage, negotiate, or remove a threat from the map for a while.


4) Factory Mod — Crafting & Research

Factory Mod lets you build factories to research and manufacture better items, gear, and weapons that you can't make with vanilla crafting alone. Factories turn raw materials into advanced output over time, rewarding infrastructure and cooperation.

What a factory looks like

Every factory is built from three blocks: a crafting table, a furnace, and a chest placed next to each other, like this:

A Factory Mod factory: a furnace, crafting table, and chest placed next to each other

How factories work

  1. Build the structure: place a furnace, crafting table, and chest together in the shape shown above.
  2. Add the creation items: put the materials needed to create that factory into the chest.
  3. Create it: hit the factory with a stick. If the right creation items are present, the structure becomes a working factory.
  4. Fuel and feed it: put charcoal in the furnace and the input materials for your chosen recipe into the factory's chest.
  5. Run a recipe: activate the factory to begin production. It runs over time and deposits the finished items.

Not sure what a factory needs to be created? Run /fm to open a menu that lists the creation items for every factory, so you can see exactly what to gather and place in the chest.

Exact recipes, costs, and health values are configured by the server and may change. Check in-game help and the Discord for the latest details.