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Protection

Citadel

Citadel lets you reinforce blocks so they can't be instantly broken by other players. Every reinforced block gains health — each hit chips away at it, so breaking through a wall, door, or chest takes real time and effort. Reinforcements are tied to a group, so your friends can share access while everyone else is locked out.

How Reinforcement Works

You reinforce a block by spending a reinforcement material (for example stone, iron, or diamond) from your inventory. Stronger materials give more health:

Material Health
Stone 50
Iron 300
Diamond 2,000

Reinforcements slowly mature over time. A freshly placed reinforcement is weaker and easier to remove; once matured it reaches full strength. This stops people from instantly locking down land mid-raid. When you break your own reinforced block, you get the reinforcement material back. When an enemy breaks it, the material is lost.

Getting Started (Step by Step)

  1. Gather a stack of reinforcement material (start with stone or iron).
  2. Run /ctr <group> to reinforce onto a specific group (or use your default group).
  3. Left-click the blocks you want to protect. Each click consumes one material.
  4. Run /cto (Citadel off) when you're done so you don't reinforce by accident.
  5. Switch to /cti (info mode) and click a block any time to check its reinforcement, group, and remaining health.

Common Commands

Command Description
/ctr [group] Reinforce onto a specific group (or your default group if omitted).
/cto Turn Citadel off (stop reinforcing).
/cti Info mode — click a block to see its group, health, and maturation status.
/ctf Fortification mode — reinforce a block at the same time you place it, straight from your hand.
/ctb Toggle bypass — break your own reinforcements without the normal hit-by-hit removal cost.
Tips: Reinforce everything on your base: walls, floors, chests, doors, and the blocks surrounding chests. Raiders always dig through the cheapest path, so don't leave a weak block exposed next to a diamond-reinforced door. Set up a group with your friends first, then reinforce onto that group so everyone can open doors and chests normally while outsiders cannot.

Group Management

Name Layer

Name Layer is the permission and group management system for CivNodes. It allows players to create groups, invite allies, assign roles, and grant specific permissions over Citadel reinforcements, Node claims, and group infrastructure.

Managing Groups

Groups consist of defined member ranks (e.g. Owners, Admins, Members). By organizing your allies into a Name Layer group, everyone on the group automatically gains access to open reinforced doors, chests, and operate group factories without breaking reinforcements.

NameLayer GUI example of a group named anguish
Example of a NameLayer group named "anguish" managed through the /nl interface.

Main Command

The primary way to manage your groups is through the interactive menu interface:

Command Description
/nl Open the main Name Layer GUI to manage your groups, members, invites, and permissions.

Territory Claiming

Nodes

Nodes are territories you claim to control who is allowed to build and reinforce inside your land. Inside a node you own, outsiders are prevented from placing Citadel reinforcements. That's how you secure your settlement or base.

A node is tied to a group. Everyone in that group shares permissions over the territory. Within your node, only your group can reinforce, keeping enemies from placing reinforced blocks in your land. Claiming requires fuel upkeep: gold ingots. Oceans cannot be claimed.

Placing a Node Controller

A node is created by placing a node controller. When claiming your node and placing your node controller:

  • It must be placed in fortification mode (/ctf), the same Citadel mode you use to fortify blocks.
  • It must be placed at bedrock, at the very bottom of the world. Dig all the way down before placing it.
  • To fuel your node controller, simply shift-right-click it with gold ingots.

How a Node Holds Up Under Attack

A node isn't all-or-nothing. At the heart of every node is a home chunk: the chunk where the node controller sits (marked with a # symbol on the map). The node spreads its protection outward from that home chunk like a bubble.

When an enemy tries to reinforce blocks inside your node, the node controller takes damage and loses health. As its health drops, the protected bubble shrinks inward toward the home chunk. The chunks on the outer edge lose protection first, and the home chunk is always the very last to fall.

Node protection collapsing over time as the controller takes damage
Node protection collapsing over time as the controller takes damage. Outer chunks lose protection first as health drops.
Isometric render of a node beacon
Isometric render of a Node Controller beacon structure.
Whether a chunk is protected depends on its distance from the home chunk, its distance to the node's edge, and the node's current health. Defend the perimeter to keep the node's health up; if it gets worn down, protection retreats chunk by chunk back to the #.

Player Imprisonment

Prison Pearl

Prison Pearl changes what happens when you defeat someone. If you kill a player with an ender pearl in your hotbar, instead of just dying they become imprisoned inside the pearl and are teleported to The End until they're freed.

How It Works

  • Land the killing blow with an ender pearl in your hotbar to "pearl" your target.
  • The imprisoned player is held in The End and cannot return to the overworld until released.
  • Whoever holds the pearl controls the prisoner, so keep it safe (a heavily reinforced room is ideal).
  • If the pearl is broken or dropped, the prisoner may be freed.

Home-Territory Protection

If a player is pearled inside their own territory, their imprisonment is capped at 7 days, after which they are automatically released.

Prison Pearl makes PvP meaningful: instead of an enemy respawning instantly, you can hold them hostage, negotiate, or remove a threat from the map for a while.

Crafting & Research

Factory Mod

Factory Mod lets you build factories to research and manufacture better items, gear, and weapons that you can't make with vanilla crafting alone. Factories turn raw materials into advanced output over time, rewarding infrastructure and cooperation.

What a Factory Looks Like

Every factory is built from three blocks: a crafting table, a furnace, and a chest placed next to each other.

Factory Block Layout

Building and Running a Factory

  1. Build the structure: Place a furnace, crafting table, and chest together.
  2. Add creation items: Put the materials needed to create that factory into the chest. Run /fm to view creation recipes for all factories.
  3. Create it: Hit the factory with a stick. If the right creation items are present, it becomes a working factory.
  4. Fuel and feed it: Put charcoal in the furnace and input materials into the factory chest.
  5. Run a recipe: Activate the factory to begin production. It runs over time and deposits finished items into the chest.
Protect your factories with Citadel. An unreinforced factory can be destroyed or looted by raiders.

Security & Logging

Juke Alert

Juke Alert allows players to place "snitch" blocks to monitor and secure their land. To create a snitch, simply place and reinforce a Jukebox or Note Block using Citadel (/ctf).

Snitch Types

  • Logging Snitches (Jukeboxes): Record detailed activity logs including player entry, block breaks, and block placements within its range.
  • Notification Snitches (Note Blocks): Send immediate, real-time chat notifications to online group members whenever non-group players enter the area.
A Jukebox snitch and a Note Block snitch
A Jukebox snitch and a Note Block snitch.

Main Command

Command Description
/jalist Open the primary Juke Alert menu to view active snitches, inspect audit logs, and manage alerts.

Mining & Anti-Xray

Hidden Ore

Hidden Ore serves as an anti-Xray system that dynamically generates ores as you mine. Instead of static ore veins exposed in cave walls, ores spawn procedurally based on your mining activity.

Ore spawn rates vary depending on the biome and Y level you are digging in. Note that diamonds are handled in a special way with custom rules and generation odds.


Combat Mechanics

Finale

Finale modifies server combat to revert Minecraft PvP mechanics back to Minecraft 1.8 style combat. To maintain fair play, Finale enforces a strict maximum click rate cap of 4 CPS (Clicks Per Second).


Agriculture & Farming

Realistic Biomes

Realistic Biomes brings realistic environment conditions to farming. Depending on the biome, only specific crop types will grow, and crops require time to reach maturity.

All crops require adequate light to grow. Crop growth rates can be significantly boosted by placing clay blocks directly beneath the soil.


Exploration

Descent Into Darkness

Descent Into Darkness is a custom exploration plugin that adds wild, custom cave dimensions. While mining in the world, players can discover special entrance blocks. Accessing these blocks teleports you directly into custom cave systems filled with unique mobs, rare ores, and wild underground terrain.

This turns resource gathering into an exciting and challenging adventure, rewarding players who dare to venture into the dark with high-value materials.

Be prepared before entering a Descent cave — dangerous custom mobs spawn inside, so bring armor, weapons, and food!